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Giovedì 14 Maggio 2009 17:26

Keys or key combinations can be assigned to different actions under Options / Shortcut keys.

The Enter and Esc keys have predefined functions. You can use Enter as a shortcut for clicking the "Done" button while inside of a command, and pressing it outside of a command will repeat the last used command. Esc is used to cancel or turn off modes. If you are currently running a command, Esc will cancel the command same as clicking the "Cancel" button. If you are outside of a command, Esc will deselect objects on the first tap, and then turn off any points that were enabled with the "Show pts" command on the next tap.

To create a new shortcut key, click the "Add" button and then fill in the entries for Key and Command.

The key can be defined using a letter (like "A") or one of these labels: F1 - F12, UpArrow, DownArrow, LeftArrow, RightArrow, Home, End, PageUp, PageDown, Insert, Delete, Backspace, Space. The key can be prefixed by one or more of these modifiers: Ctrl+ , Shift+, or Alt+ .

Examples of some key assignments:

A = push the A key with no other modifier keys.
Ctrl+A = hold down Ctrl and push A
Ctrl+Shift+A = hold down both Ctrl and Shift and push A.
Ctrl+UpArrow = hold down Ctrl and push the Up arrow.

The Command can be filled in with either the name of a command, or a script macro. Script macros are prefixed with the keyword "script:".

Command names:

AddPoint, Align, Arc3pt, ArcCenter, ArcContinue, ArcTangent, ArrayCircular, ArrayCurve, ArrayDir, ArrayGrid, Blend, BooleanDifference, BooleanIntersection, BooleanMerge, BooleanUnion, Box, Box3pts, BoxCenter, Chamfer, Circle, Circle3pt, CircleDiameter, CircleTangent, Cone, Copy, CopyClipboard, Curve, Cut, Cylinder, Delete, Ellipse, EllipseCorner, EllipseDiameter, Export, Extend, Extrude, Fillet, Helix, History, Image, Import, IncrementalSave, InterpCurve, Intersect, Join, Line, Loft, Mirror, Move, Network, New, Offset, Open, Paste, PlanarSrf, Plane, Plane3pts, PlaneCenter, Point, Polygon, PolygonEdge, PolygonStar, Polyline, Project, RailRevolve, Rect3pts, Rectangle, RectCenter, Revolve, Rotate, RotateAxis, Save, SaveAs, Scale, Scale1D, Scale2D, Separate, Shell, ShowPoints, ShrinkTrimmedSrf, SketchCurve, Sphere, Sweep, Text, Trim

So for example, a shortcut for E to activate extrude would look like this:
E Extrude

There are a few buttons in the UI that run script macros instead of commands: Hide, Reset all, Select all, Deselect all, and Invert. This is so they can be used while a command is still running, so these functions are slightly different than a regular command. To hook these up to a shortcut key fill in the Command part with one of the following scripts:

Hide:

script:moi.geometryDatabase.hide();

Reset all views:

script:moi.view.resetAll();

Select all:

script:moi.geometryDatabase.selectAll();

Deselect all:

script:moi.geometryDatabase.deselectAll();

Invert selection:

script:moi.geometryDatabase.invertSelection();

Here are some frequently requested scripts that can be assigned to a key to perform a custom action. To use these, copy the entire line that begins with script: and paste it into the Command part of the shortcut key:


Maximize the view the mouse is over, or switch back to split view (usually assigned to Space key):

script:if ( moi.ui.mainWindow.viewpanel.mode != 'split' ) { moi.ui.mainWindow.viewpanel.mode = 'split' } else { var viewport = moi.ui.getViewportUnderMouse(); if ( viewport ) { viewport.viewPanel.mode = viewport.name } }

Go to split view:

script:moi.ui.mainWindow.viewpanel.mode = 'Split';

Maximize the 3D view:

script:moi.ui.mainWindow.viewpanel.mode = '3D';

Maximize the Front view:

script:moi.ui.mainWindow.viewpanel.mode = 'Front';

Maximize the Right view:

script:moi.ui.mainWindow.viewpanel.mode = 'Right';

Isolate the selection (hide everything else that is not selected):

script:moi.geometryDatabase.invertSelection(); moi.geometryDatabase.hide(true);

Select all curve objects:

script:moi.geometryDatabase.getObjects().getCurves().setProperty( 'selected', true );

Select all open curves (curves that do not form a closed loop):

script:var curves = moi.geometryDatabase.getObjects().getCurves(); for ( var i = 0; i < curves.length; ++i ) if ( !curves.item(i).isClosed ) curves.item(i).selected = true;

Hide all curve objects:

script:moi.geometryDatabase.getObjects().getCurves().setProperty( 'hidden', true );

Hide all surface/solid objects:

script:moi.geometryDatabase.getObjects().getBReps().setProperty( 'hidden', true );

Select all objects that were created by the last command:

script:var a = moi.command.lastCommandRevisionStart; var b = moi.command.lastCommandRevisionEnd; var objects = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objects.length; ++i ) { var obj = objects.item(i); if ( obj.databaseRevision > a && obj.databaseRevision <= b ) obj.selected = true; }

Toggle grid snap on or off:

script:moi.drawingAids.gridSnap = !moi.drawingAids.gridSnap;

Toggle object snap on or off:

script:moi.drawingAids.objectSnap = !moi.drawingAids.objectSnap;

Toggle straight snap on or off:

script:moi.drawingAids.straightSnap = !moi.drawingAids.straightSnap;

Toggle the light direction:

script:var dir = moi.view.lightDirection; if ( dir.x == 1 && dir.y == 1 && dir.z == -1 ) { dir.set(-0.5,1,0); } else { dir.set(1,1,-1); } moi.view.lightDirection = dir;

 

 
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